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The Normandy Reborn
Posted May 24, 2011. By Lauri
So, what'd we got? Work has been slow lately, and for that I apologise. I had a thought, and planned out a doable "remake" of Gondor's units. Why? Here is my reason;
The mod's story. Gondor has been invaded by forces of Rhûn, and Minas Tirith lies in ruins. King Eldaravir flees before all hope is lost. They make a new capital in Dol Amroth. Now, it only makes sense that the biggest part of the army will come from the fiefdoms of Gondor, so that is exactly what I have done with the units list of Gondor: I've redone it. Most changes are purely cosmetic, but you can watch the new list here.
Here are some renders of the new units of Gondor. First, the Swordsmen of Lamedon; second, the Bowmen of Blackroot Vale; and third, the Riders of Pinnath Gelin

Secondly, I've made some progress on Harad as well. The Haradrim Siege Ladder. Now, I'll explain something about it. I wanted a rope ladder from the start, to have a unique one (I did get the idea from RA though). Now, this man carrying the ladder, is carrying a HUGE ladder compared to himself and everyone else. It looks ridiculous, it truly does. It looks very unbelievable. But in the end, it's all I bother to do. And I think it acctually looks good in-game, even if the ladders a little oversized. Okay, it's BIG compared to him, especially on the render! I don't give a frak, because I can't get hung up on petty details on every godsdamn thing.

Lastly, I have in-game screenies. I thought I had 8, but it turns out 4 of them was from the last batch, that I didn't know I had out, so you'll only get 4.

You can enter the site from my signature. That'll be all, dismissed. Reference for cookie!
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4 Comments | The Update after Christmas
Posted December 26, 2010. By Lauri
Hey all, and a late Meriadoc Brandybuck to you all!
I hope you all enjoyed the last few days and spent them with loved ones, and not on a 11-hour flight like one of my brothers Today I've got a small update for you. As some of you might already know, I've recently been involved in a new project, The Peloponnesian Wars. That mod is for BFME2, and I enjoy working on that. That does not mean however, that I have left T4A for the kath hounds, by no means!
Today I've been working, or rather, re-working on Morgon, the Captain of the Citadel Guards. The reason for this is simple: I am getting rid of the Captain unit for the various factions. They have no purpose in the mod in reality, even though they are Captains. I just don't think they fit as a single unit in the fighting. They are not that strong or unique, and I believe that heroes will be enough to keep the armies going. Because I liked the concept of the Gondor Captains however, I decided to add more of them into Morgon, who himself is a Captain.
 As you'll notice, he has a Sword-n-Shield\Bow toggle, something that I've wanted since I saw the animations cahik made for Einar, the fictional captain of Esgaroth (or Dale?) in RA back in the days.
That was all I had planned for today, when I remembered about a certain Archery Range I had made not too long ago. I was certain I had showed it before, but seeing through the forums and ModDB I didn't find it. So here it is;
 I was actually quite pleased with that, and hope you'll be too. The reason I like it so much is probably because it reminds me of the Mediterrean\Arab culture's Archery Range in AoE2, one of my favorite games of all time! I'll leave it to you to figure out yourselves what models are tied to which rank 
That's all for this time, you'll have to wait 'till next your for another update! Cheers
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6 Comments | Small haradrim update
Posted August 1, 2010. By Lauri
Okay, so I've got a small update for you.
The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game. I've yet to add diversity to any of the Haradrim units, and for now they will all be the same. Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my motivation on trying to make good looking haradrim skins, which I simply can't!
Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them a long time ago. I even remember that he wanted to redo them 'cause he meant they were so outdated and ugly. Using the same reason as above, they'll do fine.

I've also checked and see abit on the tech tree for the different faction and came to the conclusion: Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having 5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5.. I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being the only possible exception to that rule.
Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the spell useless. I might look more into the spells and redo them, but since most are basic units, they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor, go ahead! I'd love to hear 'em!
So stay tuned for the next update, when I'll hopefully have some more renders and screenshots for you, but also an updated tech tree..
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6 Comments | Catapult
Posted November 26, 2008. By Lauri
Hey all
I've only got a small pic for you today, and well... It's not final product, as you'll easily see on the catapult itself, but it's all you'll get in the next beta 

On another hand, I've been lack motivation for a few weeks now, but that doesn't mean no beta for Christmas  It's just, gonna lack a few things that I wanted to have in the beta... But now atleast Gondor and Rhun should be as complete as I can get them, and much more improved since the last beta.. And of course, Rohan's gotten quite a few new things  Uhm, no I haven't decided on the last tier one power for Rhun, so that's lacking.. 
Well, that's it... After the beta I'll be taking trying to take a break... It will most likely fail, and I'll still be here every day, but not mod.. I do hope that I either get more motivation to work after a successful break, or just leave this place for good... only time will tell, but I've had a great time here though 
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37 Comments | A spear day, a red day..
Posted October 25, 2008. By Lauri
Hey all, it's the 5th update of Rohan in a row... You could call me busy, or you could call me lazy, I'd go for both 

Those are the latest additions to the mod  That means, that there's really little left to do for Rohan to complete it, and that there's hope for another release before Christmas  Which I really hope will happen, because last release was only because I was tired of modding, and I'm not that now 
This also means that I'm finally done with reusing everything about Rohan... After I created the Rohirrim, I've been sampling so much of their skins, that many of the newest things are pure lack-of-making-to-uniques... Some are though, but not all 
Anyways, that's it for this update I had planned to have a couple of anims with it, but I never got around doing those 
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