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Sorry guys, and girls, this is still in progress.
Harad is one of the greatest realms of Middle-Earth, but it is not controlled by any king or steward. There are countless of tribes, and they all have their leaders. Most of them wishes to expand their power, so there is often conflicts to be seen between them. The haradrims are very loyal, but if they sense the weakness of their leader, someone will guaranteed take his place. There are also haradrims mercenaries. In addition to leaders of tribes, there are also small kings that have united tribes under his banner, and kings fighting each other is often the case, as they do not wish to share power. Selâth is one of these, and he has gathered enough lands and troops in Harad to proclaim the title of King of the Serpent, being confident that there will be little resistance. In his rule, there are many tribes that swears allegiance to his dominion, and there are many tribes that needs a little more convincing. He keeps out of Near Harad in the beginning, as well as Umbar, fearing what Gondor might do. At this stage, Selâth is not ready to wage a war towards the power of the West.
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King Selâth
Selâth, once a great warlord of Harad, has united most of Harad to destroy the Men of the West once and for all.
Special Power:
- Level 1: Leadership (+25% Armor, +30% Attack for nearby Haradrim)
- Level 1: Spear Throw (powerful ranged attack)
- Level 3: Mount
- Level 5: King of the Serpent (summons Serpent Guards)
- Level 7: King's Favor (grants targeted units much experience)
- Level 10: Serpents strike (does a lot of damage against target)
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Felès
Felès, Selâth's personal assassin. His skills with his daggers and bow are devastating.
Special Power:
- Level 1: Toggle Bow\Daggers
- Level 1: King's Allegiance (Get's +25% Armor, +25% when near King Selâth)
- Level 2: Snake Venom (a poisoned attack against target, making it immobile)
- Level 3: Healing Plants (heals nearby heroes)
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Azranû
Azranû, a captain of Umbar, sets sail with his corsairs to raid Gondor's coastline, harassing the men of the Southern Fiefdoms, but they also sail up the river Anduin.
Special Power:
- Level 2: Pillage (nearby units gain resources for killing enemies)
- Level 6: Leadership (nearby corsairs gain +30% armor)
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Haradrim Captain
The Captains of Harad has many uses, but they can toggle between bow and blade, making them the only ranged captains in the mod, and that can really aid their archers. |
Special: Only 3 captains allowed at a time.
- Leadership (+30% Attack, +100% Experience)
- Toggle Blade\Bow (Toggles weapon)
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Haradrim Soldiers
These are Harad's main units, and are available in large numbers for Harad. They have decent equipment, but are not on par with their allies in the East, the men of Rhûn. |
Upgrades -Forge Blades, Banner Carrier |
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Haradrim Archers
They are Harad's main archers, gathered from all of Harad, coming to wreak havoc upon the enemies before the rest of the army charges into the melee combat. |
Upgrades - Barbed Arrows, Banner Carrier |
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Desert Raiders
The raiders of Harad are the basic mounted units of Harad. They wield spear and shields, but not much armor otherwise. They rely on speed rather than armor. |
Upgrades - Barbed Arrows, Banner Carrier |
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Corsairs of Umbar
The Corsairs of Umbar are skilled with both the blade and bow, and their accuracy is higher than average, arrows deadlier than average, but they sacrifice defense for offense. |
Upgrades - Barbed Arrows, Banner Carrier
Special:
- Toggle Blade\Bow (Toggles weapon)
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Serpent Riders
The raiders of the Serpent are the elite cavalry force of Harad. They're the most armored troops available to Harad, and they can deal massive damage when use properly.
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Upgrades - Forge Blades, Banner Carrier |
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Hasharii
The Hasharii are assassins employed by King Selâth to eliminate enemy leaders, in the name of the Serpent King. Extremely useful against single targets, but heavily lacking defensive capabilities.
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Upgrades - None |
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Mumakil
The mumakil of Harad, feared among all living creatures, is at Harad's disposal. They are almost invulnerable to melee attacks, but can be taken down if enough archers work together. |
Upgrades - None. Special:
- Charge (Charges against the enemy)
- Can hold two battalions of troops.
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Haradrim Siege Ladder
The siege ladder is used to scale enemy castles and walls, and they are necessary if Harad wants to successfully conquer a city with walls. Easy to transport makes them often to find in an army.
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Upgrades - None |
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Umbar Ballista
The ballista of Umbar are hardly used, as they prove a task to transport around, unlike ladders, but are often brought onboard ships. When Haradrim forces are laying siege to a city, they are often there.
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Upgrades - None |
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??? (1)
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Salvage (1)
Grants additional armor for most troops. |
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Allies of the East (3)
Summons allies of Rhûn. |
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Desert March (3)
All production is much faster for a short time. |
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??? (3)
??? |
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Burning Sun (6)
Stuns enemy units on the entire map. |
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??? (6)
??? |
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Host of Umbar (10)
Summons a legion of Umbar. |

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