The Great Gate of Minas Anor lay broken
Posted November 9, 2012. By Lauri
I don't have a particular big update today, but here goes.
Veterans of Minas Anor
When the Great Gate of Minas Anor lay broken before the Host of Khôragan and the lower levels of the city burned, King Eldaravir realized the futility of further defending his City, and ordered the Captains to gather the remaining citizens and defenders of Minas Anor so that they could collectively escape across the passes of Mount Mindolluin towards the vales of Lossarnach and into Lebennin. Now, these Veterans of Minas Anor make their stand on the west bank of the Celos river, refusing to allow the land of Lebennin to fall like Minas Anor did.
They are the basic spearmen unit of Gondor. You can find other pretty nice descriptions of units by Matias here.
"The shite's blue!" you say? Well yes. I've overhauled Gondor so that pretty much all units now apply for Housecolour. And the great thing about it is that all of them look great in many variations! Even pink!
And for all, behold the beauty of Matias' awesome Rhûn buildings; In-game!
Hope you enjoyed some in-game screenshots for a change!
That's it, take care!
11 Comments |
The Normandy Reborn
Posted May 24, 2011. By Lauri
So, what'd we got?
Work has been slow lately, and for that I apologise. I had a thought, and planned out a doable "remake" of Gondor's units. Why? Here is my reason;
The mod's story. Gondor has been invaded by forces of Rhûn, and Minas Tirith lies in ruins. King Eldaravir flees before all hope is lost. They make a new capital in Dol Amroth. Now, it only makes sense that the
biggest part of the army will come from the fiefdoms of Gondor, so that is exactly what I have done with the units list of Gondor:
I've redone it. Most changes are purely cosmetic, but you can watch the new list here.
Here are some renders of the new units of Gondor.
First, the Swordsmen of Lamedon; second, the Bowmen of Blackroot Vale; and third, the Riders of Pinnath Gelin
Secondly, I've made some progress on Harad as well.
The Haradrim Siege Ladder. Now, I'll explain something about it. I wanted a rope ladder from the start, to have a unique one (I did get the idea from RA though). Now, this man carrying the ladder, is carrying a HUGE ladder compared to himself and everyone else. It looks ridiculous, it truly does. It looks very unbelievable. But in the end, it's all I bother to do. And I think it acctually looks good in-game, even if the ladders a little oversized. Okay, it's BIG compared to him, especially on the render! I don't give a frak, because I can't get hung up on petty details on every godsdamn thing.
Lastly, I have in-game screenies. I thought I had 8, but it turns out 4 of them was from the last batch, that I didn't know I had out, so you'll only get 4.
You can enter the site from my signature. That'll be all, dismissed.
Reference for cookie!
4 Comments |
Posted February 17, 2011. By Lauri
Another day, another update,
this time, Haradrim Buildings;
The main citadel for Haradrim Castles. I wanted a big boomer for this one, and I got one!
The toughest and most durable citadels of all factions.
The stables, inspired heavily by the arabic stables in AoE2.
Rendering in Max, I can't get to show alphas, but this is how the fence looks in-game.
And at last, the watchtower.. This is the weakest structure Harad has, being the only one that is entirely wooden.
Ironically, it's just for defence.
And I've also got some in-game screenshots of the various buildings, including some that I haven't rendered.
NOTE; The camp-floor are yet to be replaced, and there won't be a Darkness spell in-game. And of course, there will be a visible archer when I sort out that bug on the Watchtower!
Being an efficient son of a bitch, all are complete with destruction, buildup and idle animations!
What does this mean? Well, for starters, it means that Harad has, in theory, only 3 buildings left before all their structures are done!
When taken into account that there was 8 only a month ago, that's pretty good progress!
Logging you out, Shepard.
6 Comments |
The Update after Christmas
Posted December 26, 2010. By Lauri
Hey all, and a late Meriadoc Brandybuck to you all!
I hope you all enjoyed the last few days and spent them with loved ones, and not on a 11-hour flight like one of my brothers Today I've got a small update for you.
As some of you might already know, I've recently been involved in a new project, The Peloponnesian Wars. That mod is for BFME2, and I enjoy working on that.
That does not mean however, that I have left T4A for the kath hounds, by no means!
Today I've been working, or rather, re-working on Morgon, the Captain of the Citadel Guards. The reason for this is simple: I am getting rid of the Captain unit for the various factions. They have no purpose in the mod in reality, even though they are Captains. I just don't think they fit as a single unit in the fighting. They are not that strong or unique, and I believe that heroes will be enough to keep the armies going. Because I liked the concept of the Gondor Captains however, I decided to add more of them into Morgon, who himself is a Captain.
As you'll notice, he has a Sword-n-Shield\Bow toggle, something that I've wanted since I saw the animations cahik made for Einar, the fictional captain of Esgaroth (or Dale?) in RA back in the days.
That was all I had planned for today, when I remembered about a certain Archery Range I had made not too long ago. I was certain I had showed it before, but seeing through the forums and ModDB I didn't find it. So here it is;
I was actually quite pleased with that, and hope you'll be too. The reason I like it so much is probably because it reminds me of the Mediterrean\Arab culture's Archery Range in AoE2, one of my favorite games of all time! I'll leave it to you to figure out yourselves what models are tied to which rank
That's all for this time, you'll have to wait 'till next your for another update!
6 Comments |
Posted July 23, 2010. By Lauri
With this news post I am now officially back on track with the mod. It's been over a year since last time I touched it, if I remember correct. I don't know if I'll be able to complete the mod before I again lose the motivation to get it done, but I do know that I will release another BETA with a finished Rohan faction, before I eventually stop. You can count on that.
Currently I don't feel like stopping though, and I've now finally gotten around to make stuff!
Some of you may already have noticed this before, but here goes again:
As you can tell, this is the Rohan Royal Guards, with their captain Éoelm. During my last year I seemed to have lost alot of my web-templates, meaning the templates I used for the renders and stuff like that, so I've taken a new approach, which I find better, and you'll also be able to spot what's new and what's old.
I've also got an animation for the Royal Guards, which is what some of you might've seen before:
Lastly, in-game screenshots:
There's a couple of more screens here, check below the T4A Reborn mark. Bear in mind that from now on I won't add fancy markers for seperate dates, instead I'll just pile them up below the T4A Reborn marker, of course with a space so you can more easily see what's old and what's new.
So, in case you want to visit the site, please check out Rohan's section now, as there's a nice little detail there that wasn't there last time you checked. What's that, you ask? Well, if my calculations are correct, which they are, there's only one picture missing on there. Yeah, Rohan's only missing one hero and it's done! That doesn't mean there'll be another BETA out when he's done, as I'd like to get as much of Harad done as possible before that time comes..
That's all for this time, do stay tuned!
5 Comments |