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The Great Gate of Minas Anor lay broken

Posted November 9, 2012. By Lauri

Hey all

I don't have a particular big update today, but here goes.

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Veterans of Minas Anor
When the Great Gate of Minas Anor lay broken before the Host of Khôragan and the lower levels of the city burned, King Eldaravir realized the futility of further defending his City, and ordered the Captains to gather the remaining citizens and defenders of Minas Anor so that they could collectively escape across the passes of Mount Mindolluin towards the vales of Lossarnach and into Lebennin. Now, these Veterans of Minas Anor make their stand on the west bank of the Celos river, refusing to allow the land of Lebennin to fall like Minas Anor did.
They are the basic spearmen unit of Gondor. You can find other pretty nice descriptions of units by Matias here.

"The shite's blue!" you say? Well yes. I've overhauled Gondor so that pretty much all units now apply for Housecolour. And the great thing about it is that all of them look great in many variations! Even pink!
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And for all, behold the beauty of Matias' awesome Rhûn buildings; In-game!

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Hope you enjoyed some in-game screenshots for a change!
That's it, take care!

| 11 Comments |

Techtree updated

Posted August 9, 2010. By Lauri

Hey all, pardon the wall of text. It's about the changes in the techtree, so if you don't care, the sweets are at the bottom. If you care, but don't want reasons, just go to the site to see it. Thanks :)

So I come to you know with the updated techtree. The reason for this is because I've never thought about balance before, and just wanted cool stuff. Cool stuff is, without a doubt, cool, but cooler yet when they've got a purpose ;)
So now I've gotten around updating the techtree, by mostly removing units acctually. Rhûn is the only faction that made it though without a scratch, so to speak. The rest had units removed, and altered purposes. I will give each and everyone a reason to why I removed them, hopefully some of you will be sorry to see some of these units go:

So, let's take Rohan first. The only unit they got removed was the Knights of the Eastfold. The reason for this was because they're practically a duplicate of the regular Rohirrim. I really wanted to give Rohan some diversity when it comes to cavalry, but don't see many options. They're basically a horse based faction, with spam of Rohirrim Cavalry and Rohirrim Horse Archers ;) The Royal Guards are currently an Elite Infantry horde. Why there's both a mounted and unmounted one in the render for them is because the King Eothain is able to summon two battalions of Mounted Royal Guards. I am considering switching this a bit, so that Mounted Royal Guards are the Elite Cavalry unit of Rohan, and the Infantry could only be summoned by Eothain. This would give Rohan a more horse based faction apperance, and lessen infantry while gaining cavalry. At the moment, they've got 2 cavalry and 5 infantry! I'm also considering removing the Spearmen of the Westfold, since Royal Guards are better at their job, and Eastfold lost it's unit. I don't like to play favorites, so we'll see..

Harad lost the Desert Spearmen, Serpent Guard, Half-Trolls and their leader. The spearmen went because they're a fodder duplicate of Rhûn's spearmen, and I don't really like spam fodder units. Serpent Guard went because of Harad's excessive Elite units. Either the Serpent Raiders went, or the Serpent Guard. I think they should have an elite Cavalry given their vast land area ;) They had 4 elites, they've now got 1. Last are the Half-Trolls. I didn't really know anything about them, 'cept for their White eyes and red tounges. And I don't really have any neat ideas for them, so, they aren't in anymore. They'll manage fine without, and I'm already pushing my luck with the Evil Dwarves for Rhûn ;) Don't want to do something drastic here aswell. They're leader is also thus gone ;)

Gondor... heh, where to start? There's been a giant change here. First of, the Swordsmen have been replaced by the Men of Anfalas, which have basically replaced them. The Men of Lossarnach and Men-at-Arms of Dol Amroth have been completely removed, due to their "I'm a duplicate with an axe, and here's my duplicate friend with a two-handed sword" attitude, and last there's been a change with the two Guard units. They Fountain Guard have been removed completely, reason which I'll present to you in a quote:

would have remained at their posts even if Minas Tirith burned all around them

True to the story of the mod, Minas Tirith burned all around them. So they are completely removed, and the only possibility for them in-game are through King Eldaravir's summon power, which in I haven't decided yet, and if it ever get's to it (likelyhood = 1%) a campaign. The Citadel Guards have also changed from the Bow\Sword toggle unit, to basically replace the Fountain Guard role.
This lowers the Elite units of Gondor from 4 to 2. I no longer see the Ranger as en Elite unit, but rather very good archers with stealth abilities. If you can use them good, set up ambushes and the likes, they'll feel like an Elite, but I mostly use Attack Move so I can't ;)
As a last note, I'm considering if I want to replace the Archers of Minas Anor with Archers of the Blackroot\Morthond Vale or whatever. That would only be a visual change however ;) That would give Gondor the meaning of really being Gondor, and not Minas Anor with friends :p
Also, the Men of Lossarnach and Men-at-Arms of Dol Amroth may appear if I decide to swap Refugees of Rhovanion with Summon the Fiefdom or something.. Since Rohan's already got the Rhovanion one ;)

Okay, so to sum it up. I hope some are dissapointed to see some units go, 'cause if not they wouldn't really have been wanted in the first place :p
And here are some new screens of an updated and\or changed Man of Anfalas and Citadel Guard. Yes, that is a Heavy Armor skin I've made for the men of Anfalas ;)
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Last but not least, I've got some in-game screenshots with working Housecolor. These screens are examples of one of the units in the game that works, because far from all do ;) Please go here to vote on the issues of having them or not :)
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And also a "close up" of a improved Royal Guards. What can I say, Kwen inspired me to fix the helmet at least :p
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Again, please VOTE on my poll about having Housecolour on or not. It's alot of work, and I don't want to do it if nobody wants it. Thanks, and that's all for this time!

| 1 Comments |

New beta released!

Posted December 19, 2008. By Lauri

Hey all!

It's time for a new beta for you all! :p
This time around, much has been done to the mod... In addition to Gondor, Rhun are considered done, which means you can do head on battles with two complete factions! For the record, I'd say that Rohan is above 60%, if not 70%! A couple of heroes and a single unit missing, that's all... Means it's playable, but lacks heroes to lead them.. but spam units and that shouldn't be a problem :D

Go here to access the download page, or click here for a direct download.

I hope you'll enjoy the beta, and I really hope you won't forget two important things about it;
Report bugs here
Suggest suggestions here

And of course, if for some reason you can't get it to work, simply post in this thread, and I'll help you as good as I can :mad2:

Anyways, that's it folks! Again, I hope you enjoy it, as it's my Christmas present to you all, even if you don't celebrate! ;)

| 29 Comments |

A spear day, a red day..

Posted October 25, 2008. By Lauri

Hey all, it's the 5th update of Rohan in a row...
You could call me busy, or you could call me lazy, I'd go for both ;)

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Those are the latest additions to the mod :D
That means, that there's really little left to do for Rohan to complete it, and that there's hope for another release before Christmas :D
Which I really hope will happen, because last release was only because I was tired of modding, and I'm not that now :wink_new:

This also means that I'm finally done with reusing everything about Rohan... :p After I created the Rohirrim, I've been sampling so much of their skins, that many of the newest things are pure lack-of-making-to-uniques... Some are though, but not all :)

Anyways, that's it for this update :D I had planned to have a couple of anims with it, but I never got around doing those :D

| 12 Comments |

Forth Eorlingas!

Posted October 19, 2008. By Lauri

Hey

This is the 4th Rohan update in a row! Woohoo for that :p

Anyways, I've got more screens for you ;)

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Not Knights enough for you? Well, they are for me :p And yeah, the render for the ram is bugged... It would be hell to get a real render working, so if it looks weird, it is :D
What? There's a new layout on the pictures? Well, of course there are! ;)
I do hope the new layout on the renders makes it better for you to see the renders ;)
They are after all smaller and less in size than the previous ones, and shouldn't be filling up the screens for any unlucky guy ;)

Yup, that should leave about 4 more things to do before Rohan is done ;)
Or, 3 actually, since one hero is a Royal Guard, and they'll use the same skin... excluding heads of course ;)

And for those who have played the beta, I'll tell you that I've now fixed the Kingdom of Gondor spell (and thus Rally the Mark).. The power to allows you to build troops from around the real of Gondor (and Rohan)... ;)

And as a last note... The chances are high for another release by Christmas ;) It's about 2 and a half months left, and I'm certain I can get to finish Rohan and Rhun by that time ;) By finish, I don't necessary mean bug-free :p

But there is a little problem concerning Rhun.. It still lacks a power in it's spellbook... Anyone wanna find up a nice power for a first tier? ;) You can go here to see what the other powers are, and think up another one.. No, I would like it to keep Heal out of it :p

Thats all, thank you for reading, or just watching the topic :p

| 21 Comments |

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