News Page About the mod Staff Page Link to Forum Downloads
Rohan Faction Gondor Faction Media Page Rhûnic Faction Haradrim Faction

News Page

T4A 0.8 is released

Posted October 16, 2022. By Lauri

T4A_Logo_-_article.png

 

Version 0.8 of The 4th Age is released, over a decade since the previous release. You can find the download link here.

 

Please enjoy, and if possible, please give feedback and suggestions, as it really helps out! Easiest to do on our Discord server, but you can also use these forums.

 

sshot0004.jpg

 

sshot0035.jpg

| 0 Comments |

The Great Gate of Minas Anor lay broken

Posted November 9, 2012. By Lauri

Hey all

I don't have a particular big update today, but here goes.

Posted Image
Veterans of Minas Anor
When the Great Gate of Minas Anor lay broken before the Host of Khôragan and the lower levels of the city burned, King Eldaravir realized the futility of further defending his City, and ordered the Captains to gather the remaining citizens and defenders of Minas Anor so that they could collectively escape across the passes of Mount Mindolluin towards the vales of Lossarnach and into Lebennin. Now, these Veterans of Minas Anor make their stand on the west bank of the Celos river, refusing to allow the land of Lebennin to fall like Minas Anor did.
They are the basic spearmen unit of Gondor. You can find other pretty nice descriptions of units by Matias here.

"The shite's blue!" you say? Well yes. I've overhauled Gondor so that pretty much all units now apply for Housecolour. And the great thing about it is that all of them look great in many variations! Even pink!
Posted ImagePosted ImagePosted ImagePosted Image


And for all, behold the beauty of Matias' awesome Rhûn buildings; In-game!

Posted ImagePosted ImagePosted ImagePosted Image

Hope you enjoyed some in-game screenshots for a change!
That's it, take care!

| 11 Comments |

The Normandy Reborn

Posted May 24, 2011. By Lauri

So, what'd we got?
Work has been slow lately, and for that I apologise. I had a thought, and planned out a doable "remake" of Gondor's units. Why? Here is my reason;

The mod's story. Gondor has been invaded by forces of Rhûn, and Minas Tirith lies in ruins. King Eldaravir flees before all hope is lost. They make a new capital in Dol Amroth. Now, it only makes sense that the
biggest part of the army will come from the fiefdoms of Gondor, so that is exactly what I have done with the units list of Gondor:
I've redone it. Most changes are purely cosmetic, but you can watch the new list here.

Here are some renders of the new units of Gondor.
First, the Swordsmen of Lamedon; second, the Bowmen of Blackroot Vale; and third, the Riders of Pinnath Gelin
Posted Image Posted Image Posted Image

Secondly, I've made some progress on Harad as well.
The Haradrim Siege Ladder. Now, I'll explain something about it. I wanted a rope ladder from the start, to have a unique one (I did get the idea from RA though). Now, this man carrying the ladder, is carrying a HUGE ladder compared to himself and everyone else. It looks ridiculous, it truly does. It looks very unbelievable. But in the end, it's all I bother to do. And I think it acctually looks good in-game, even if the ladders a little oversized. Okay, it's BIG compared to him, especially on the render! I don't give a frak, because I can't get hung up on petty details on every godsdamn thing.
Posted Image

Lastly, I have in-game screenies. I thought I had 8, but it turns out 4 of them was from the last batch, that I didn't know I had out, so you'll only get 4.
Posted Image Posted Image Posted Image Posted Image

You can enter the site from my signature. That'll be all, dismissed.
Reference for cookie!

| 4 Comments |

The Southrons

Posted February 17, 2011. By Lauri

Another day, another update,
this time, Haradrim Buildings;

Posted Image
The main citadel for Haradrim Castles. I wanted a big boomer for this one, and I got one!
The toughest and most durable citadels of all factions.

Posted Image
The stables, inspired heavily by the arabic stables in AoE2.
Rendering in Max, I can't get to show alphas, but this is how the fence looks in-game.

Posted Image
And at last, the watchtower.. This is the weakest structure Harad has, being the only one that is entirely wooden.
Ironically, it's just for defence.


And I've also got some in-game screenshots of the various buildings, including some that I haven't rendered.
NOTE; The camp-floor are yet to be replaced, and there won't be a Darkness spell in-game. And of course, there will be a visible archer when I sort out that bug on the Watchtower!

Posted Image Posted Image Posted Image Posted Image

Being an efficient son of a bitch, all are complete with destruction, buildup and idle animations!
What does this mean? Well, for starters, it means that Harad has, in theory, only 3 buildings left before all their structures are done!
When taken into account that there was 8 only a month ago, that's pretty good progress!

Logging you out, Shepard.

| 6 Comments |

Small haradrim update

Posted August 1, 2010. By Lauri

Okay, so I've got a small update for you.

The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game.
I've yet to add diversity to any of the Haradrim units, and for now they will all be the same.
Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my
motivation on trying to make good looking haradrim skins, which I simply can't!

Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them
a long time ago. I even remember that he wanted to redo them 'cause he meant they were so
outdated and ugly. Using the same reason as above, they'll do fine.

Posted Image Posted Image

I've also checked and see abit on the tech tree for the different faction and came to the conclusion:
Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan
and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having
5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5..
I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being
the only possible exception to that rule.

Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor
to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the
spell useless. I might look more into the spells and redo them, but since most are basic units,
they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor,
go ahead! I'd love to hear 'em!

So stay tuned for the next update, when I'll hopefully have some more renders and screenshots
for you, but also an updated tech tree..

| 6 Comments |

The 4th Age mod for Battle for Middle-earth
My Button:
T4A

BFME, Battle For Middle Earth, and all assumed entities associated with them are © EA Games. This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.