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The Southrons

Posted February 17, 2011. By Lauri

Another day, another update,
this time, Haradrim Buildings;

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The main citadel for Haradrim Castles. I wanted a big boomer for this one, and I got one!
The toughest and most durable citadels of all factions.

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The stables, inspired heavily by the arabic stables in AoE2.
Rendering in Max, I can't get to show alphas, but this is how the fence looks in-game.

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And at last, the watchtower.. This is the weakest structure Harad has, being the only one that is entirely wooden.
Ironically, it's just for defence.


And I've also got some in-game screenshots of the various buildings, including some that I haven't rendered.
NOTE; The camp-floor are yet to be replaced, and there won't be a Darkness spell in-game. And of course, there will be a visible archer when I sort out that bug on the Watchtower!

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Being an efficient son of a bitch, all are complete with destruction, buildup and idle animations!
What does this mean? Well, for starters, it means that Harad has, in theory, only 3 buildings left before all their structures are done!
When taken into account that there was 8 only a month ago, that's pretty good progress!

Logging you out, Shepard.

| 6 Comments |

Small haradrim update

Posted August 1, 2010. By Lauri

Okay, so I've got a small update for you.

The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game.
I've yet to add diversity to any of the Haradrim units, and for now they will all be the same.
Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my
motivation on trying to make good looking haradrim skins, which I simply can't!

Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them
a long time ago. I even remember that he wanted to redo them 'cause he meant they were so
outdated and ugly. Using the same reason as above, they'll do fine.

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I've also checked and see abit on the tech tree for the different faction and came to the conclusion:
Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan
and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having
5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5..
I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being
the only possible exception to that rule.

Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor
to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the
spell useless. I might look more into the spells and redo them, but since most are basic units,
they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor,
go ahead! I'd love to hear 'em!

So stay tuned for the next update, when I'll hopefully have some more renders and screenshots
for you, but also an updated tech tree..

| 6 Comments |

T4A Reborn

Posted July 23, 2010. By Lauri

Hey all

With this news post I am now officially back on track with the mod. It's been over a year since last time I touched it, if I remember correct. I don't know if I'll be able to complete the mod before I again lose the motivation to get it done, but I do know that I will release another BETA with a finished Rohan faction, before I eventually stop. You can count on that.

Currently I don't feel like stopping though, and I've now finally gotten around to make stuff!
Some of you may already have noticed this before, but here goes again:

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As you can tell, this is the Rohan Royal Guards, with their captain Éoelm. During my last year I seemed to have lost alot of my web-templates, meaning the templates I used for the renders and stuff like that, so I've taken a new approach, which I find better, and you'll also be able to spot what's new and what's old.

I've also got an animation for the Royal Guards, which is what some of you might've seen before:
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Lastly, in-game screenshots:
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There's a couple of more screens here, check below the T4A Reborn mark. Bear in mind that from now on I won't add fancy markers for seperate dates, instead I'll just pile them up below the T4A Reborn marker, of course with a space so you can more easily see what's old and what's new.

So, in case you want to visit the site, please check out Rohan's section now, as there's a nice little detail there that wasn't there last time you checked. What's that, you ask? Well, if my calculations are correct, which they are, there's only one picture missing on there. Yeah, Rohan's only missing one hero and it's done! That doesn't mean there'll be another BETA out when he's done, as I'd like to get as much of Harad done as possible before that time comes..
That's all for this time, do stay tuned!

| 5 Comments |

Catapult

Posted November 26, 2008. By Lauri

Hey all

I've only got a small pic for you today, and well... It's not final product, as you'll easily see on the catapult itself, but it's all you'll get in the next beta :p

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On another hand, I've been lack motivation for a few weeks now, but that doesn't mean no beta for Christmas ;)
It's just, gonna lack a few things that I wanted to have in the beta... But now atleast Gondor and Rhun should be as complete as I can get them, and much more improved since the last beta.. And of course, Rohan's gotten quite a few new things :grin:
Uhm, no I haven't decided on the last tier one power for Rhun, so that's lacking.. :sad:

Well, that's it... After the beta I'll be taking trying to take a break... It will most likely fail, and I'll still be here every day, but not mod.. :sad: I do hope that I either get more motivation to work after a successful break, or just leave this place for good... only time will tell, but I've had a great time here though :)

| 37 Comments |

A spear day, a red day..

Posted October 25, 2008. By Lauri

Hey all, it's the 5th update of Rohan in a row...
You could call me busy, or you could call me lazy, I'd go for both ;)

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Those are the latest additions to the mod :D
That means, that there's really little left to do for Rohan to complete it, and that there's hope for another release before Christmas :D
Which I really hope will happen, because last release was only because I was tired of modding, and I'm not that now :wink_new:

This also means that I'm finally done with reusing everything about Rohan... :p After I created the Rohirrim, I've been sampling so much of their skins, that many of the newest things are pure lack-of-making-to-uniques... Some are though, but not all :)

Anyways, that's it for this update :D I had planned to have a couple of anims with it, but I never got around doing those :D

| 12 Comments |

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