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Knights of a golden ship and a silver swan

Posted August 7, 2012. By Lauri

Hey everyone!

Now it's over a year since the last update, and it's been over 5 years since I started on this mod(!).
What have I got today? Remakes... Yes, damn the self criticism.. I wanted to improve those who bears the token of a golden ship and a silver swan..

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Eranoth, the Prince of Dol Amroth, has been redone. He wears a cape, a sword and no helmet to distinguish himself from his knights.

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And of course his Knights of Dol Amroth has been redone to fit. No, they don't come dismounted. They have been assigned to the be only cavalry unit that Gondor has, as I have been doing some pre-balance work, trying to settle the factions with a decent amount of unit types that resemble their overall theme. This means that Gondor will have infantry as their main focus again, while Rohan will be more cavalry oriented and less about infantry than they are now. Same applies for Harad and Rhun and their themes. If you visit the site, you'll see an outdated category of how it used to be.

That is all, if there's anything you wonder let me know!

Keep your eye on the horizon, I've heard reports of Haradrim gathering an army in the South...

| 13 Comments |

Techtree updated

Posted August 9, 2010. By Lauri

Hey all, pardon the wall of text. It's about the changes in the techtree, so if you don't care, the sweets are at the bottom. If you care, but don't want reasons, just go to the site to see it. Thanks :)

So I come to you know with the updated techtree. The reason for this is because I've never thought about balance before, and just wanted cool stuff. Cool stuff is, without a doubt, cool, but cooler yet when they've got a purpose ;)
So now I've gotten around updating the techtree, by mostly removing units acctually. Rhûn is the only faction that made it though without a scratch, so to speak. The rest had units removed, and altered purposes. I will give each and everyone a reason to why I removed them, hopefully some of you will be sorry to see some of these units go:

So, let's take Rohan first. The only unit they got removed was the Knights of the Eastfold. The reason for this was because they're practically a duplicate of the regular Rohirrim. I really wanted to give Rohan some diversity when it comes to cavalry, but don't see many options. They're basically a horse based faction, with spam of Rohirrim Cavalry and Rohirrim Horse Archers ;) The Royal Guards are currently an Elite Infantry horde. Why there's both a mounted and unmounted one in the render for them is because the King Eothain is able to summon two battalions of Mounted Royal Guards. I am considering switching this a bit, so that Mounted Royal Guards are the Elite Cavalry unit of Rohan, and the Infantry could only be summoned by Eothain. This would give Rohan a more horse based faction apperance, and lessen infantry while gaining cavalry. At the moment, they've got 2 cavalry and 5 infantry! I'm also considering removing the Spearmen of the Westfold, since Royal Guards are better at their job, and Eastfold lost it's unit. I don't like to play favorites, so we'll see..

Harad lost the Desert Spearmen, Serpent Guard, Half-Trolls and their leader. The spearmen went because they're a fodder duplicate of Rhûn's spearmen, and I don't really like spam fodder units. Serpent Guard went because of Harad's excessive Elite units. Either the Serpent Raiders went, or the Serpent Guard. I think they should have an elite Cavalry given their vast land area ;) They had 4 elites, they've now got 1. Last are the Half-Trolls. I didn't really know anything about them, 'cept for their White eyes and red tounges. And I don't really have any neat ideas for them, so, they aren't in anymore. They'll manage fine without, and I'm already pushing my luck with the Evil Dwarves for Rhûn ;) Don't want to do something drastic here aswell. They're leader is also thus gone ;)

Gondor... heh, where to start? There's been a giant change here. First of, the Swordsmen have been replaced by the Men of Anfalas, which have basically replaced them. The Men of Lossarnach and Men-at-Arms of Dol Amroth have been completely removed, due to their "I'm a duplicate with an axe, and here's my duplicate friend with a two-handed sword" attitude, and last there's been a change with the two Guard units. They Fountain Guard have been removed completely, reason which I'll present to you in a quote:

would have remained at their posts even if Minas Tirith burned all around them

True to the story of the mod, Minas Tirith burned all around them. So they are completely removed, and the only possibility for them in-game are through King Eldaravir's summon power, which in I haven't decided yet, and if it ever get's to it (likelyhood = 1%) a campaign. The Citadel Guards have also changed from the Bow\Sword toggle unit, to basically replace the Fountain Guard role.
This lowers the Elite units of Gondor from 4 to 2. I no longer see the Ranger as en Elite unit, but rather very good archers with stealth abilities. If you can use them good, set up ambushes and the likes, they'll feel like an Elite, but I mostly use Attack Move so I can't ;)
As a last note, I'm considering if I want to replace the Archers of Minas Anor with Archers of the Blackroot\Morthond Vale or whatever. That would only be a visual change however ;) That would give Gondor the meaning of really being Gondor, and not Minas Anor with friends :p
Also, the Men of Lossarnach and Men-at-Arms of Dol Amroth may appear if I decide to swap Refugees of Rhovanion with Summon the Fiefdom or something.. Since Rohan's already got the Rhovanion one ;)

Okay, so to sum it up. I hope some are dissapointed to see some units go, 'cause if not they wouldn't really have been wanted in the first place :p
And here are some new screens of an updated and\or changed Man of Anfalas and Citadel Guard. Yes, that is a Heavy Armor skin I've made for the men of Anfalas ;)
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Last but not least, I've got some in-game screenshots with working Housecolor. These screens are examples of one of the units in the game that works, because far from all do ;) Please go here to vote on the issues of having them or not :)
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And also a "close up" of a improved Royal Guards. What can I say, Kwen inspired me to fix the helmet at least :p
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Again, please VOTE on my poll about having Housecolour on or not. It's alot of work, and I don't want to do it if nobody wants it. Thanks, and that's all for this time!

| 1 Comments |

New beta released!

Posted December 19, 2008. By Lauri

Hey all!

It's time for a new beta for you all! :p
This time around, much has been done to the mod... In addition to Gondor, Rhun are considered done, which means you can do head on battles with two complete factions! For the record, I'd say that Rohan is above 60%, if not 70%! A couple of heroes and a single unit missing, that's all... Means it's playable, but lacks heroes to lead them.. but spam units and that shouldn't be a problem :D

Go here to access the download page, or click here for a direct download.

I hope you'll enjoy the beta, and I really hope you won't forget two important things about it;
Report bugs here
Suggest suggestions here

And of course, if for some reason you can't get it to work, simply post in this thread, and I'll help you as good as I can :mad2:

Anyways, that's it folks! Again, I hope you enjoy it, as it's my Christmas present to you all, even if you don't celebrate! ;)

| 29 Comments |

Hasten to the battle

Posted February 9, 2008. By Lauri

Hey all, and yes... it's time for another one ;)

In these dark times we find Feothan with few remaining troops in the heat of a small scale battle, but they are heavily outnumbered...
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As they are nearly destroyed by their enemies, refugees of Erebor comes to their aid, seeing that they can drive the enemy back, and rescue the forces of Rohan...
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The dwarves hasten to the battle, and manage to slay the enemy's leader, weakening their morale... Eventually the enemy flees, and a few of the rohirrim pursue some of them, letting only a handful of enemies escape, most likely to die in the wilds...


That's it for history...
Now, screenshots..
15 of 'em too!
I'll link 3 here, to explain a few things, but the rest can be found here! ;)
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In this picture, and of all the new screens, this picture is the only one who I am Gondor... But you can only see that on the HUD, or whatever you might call it.. Where you see your heroes icons, the spellbook, the palantir and so on...
Because, everything else on that screen, is something the AI has made... Yes, everything you see on that screen, and every other screen containing something from Gondor, it's the Gondor AI who made it, which you might call a little cool, as this mod ain't only meant for online play ;)
Also, if you take a look at the mini-map... Let me explain something..
Me = Grey
My Ally = Orange
My Bottom Enemy = Yellow
My Top Enemy = Blue

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This is the outcome of the last screen.... Well, this is mostly to show you how how unbalanced the factions seems right now, and I think they are that too... So I have some more work here :p

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Well, only thing here is that they look like they are single units, but their not... I screwed up something when coding them, and this was the result :)
Still, they look pretty awesome as single units, which is why I wanted to show you the picture ;)

Also, you might notice on some of the pictures that there are units of the Kingdom of Gondor... Well, this means that the AI has purchased that spell in the spellbook, and taking advantage of it.... You might also see some fighting action that looks like easterlings are fighting eachother.. Well, they are doing that, as they are AI too :ohmy:

Most of the screens are pictures of what the AI is doing, with only very few pictures of my own makings... Great, isn't it? ;)

Anyways folks, that's it... There might soon come new stuff, as I have some WIPs to show, but I'd like to finish them up more first ;)

| 14 Comments |

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