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Small haradrim update

Posted August 1, 2010. By Lauri

Okay, so I've got a small update for you.

The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game.
I've yet to add diversity to any of the Haradrim units, and for now they will all be the same.
Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my
motivation on trying to make good looking haradrim skins, which I simply can't!

Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them
a long time ago. I even remember that he wanted to redo them 'cause he meant they were so
outdated and ugly. Using the same reason as above, they'll do fine.

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I've also checked and see abit on the tech tree for the different faction and came to the conclusion:
Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan
and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having
5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5..
I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being
the only possible exception to that rule.

Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor
to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the
spell useless. I might look more into the spells and redo them, but since most are basic units,
they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor,
go ahead! I'd love to hear 'em!

So stay tuned for the next update, when I'll hopefully have some more renders and screenshots
for you, but also an updated tech tree..


New beta released!

Posted December 19, 2008. By Lauri

Hey all!

It's time for a new beta for you all! :p
This time around, much has been done to the mod... In addition to Gondor, Rhun are considered done, which means you can do head on battles with two complete factions! For the record, I'd say that Rohan is above 60%, if not 70%! A couple of heroes and a single unit missing, that's all... Means it's playable, but lacks heroes to lead them.. but spam units and that shouldn't be a problem :D

Go here to access the download page, or click here for a direct download.

I hope you'll enjoy the beta, and I really hope you won't forget two important things about it;
Report bugs here
Suggest suggestions here

And of course, if for some reason you can't get it to work, simply post in this thread, and I'll help you as good as I can :mad2:

Anyways, that's it folks! Again, I hope you enjoy it, as it's my Christmas present to you all, even if you don't celebrate! ;)


Forth Eorlingas!

Posted October 19, 2008. By Lauri


This is the 4th Rohan update in a row! Woohoo for that :p

Anyways, I've got more screens for you ;)

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Not Knights enough for you? Well, they are for me :p And yeah, the render for the ram is bugged... It would be hell to get a real render working, so if it looks weird, it is :D
What? There's a new layout on the pictures? Well, of course there are! ;)
I do hope the new layout on the renders makes it better for you to see the renders ;)
They are after all smaller and less in size than the previous ones, and shouldn't be filling up the screens for any unlucky guy ;)

Yup, that should leave about 4 more things to do before Rohan is done ;)
Or, 3 actually, since one hero is a Royal Guard, and they'll use the same skin... excluding heads of course ;)

And for those who have played the beta, I'll tell you that I've now fixed the Kingdom of Gondor spell (and thus Rally the Mark).. The power to allows you to build troops from around the real of Gondor (and Rohan)... ;)

And as a last note... The chances are high for another release by Christmas ;) It's about 2 and a half months left, and I'm certain I can get to finish Rohan and Rhun by that time ;) By finish, I don't necessary mean bug-free :p

But there is a little problem concerning Rhun.. It still lacks a power in it's spellbook... Anyone wanna find up a nice power for a first tier? ;) You can go here to see what the other powers are, and think up another one.. No, I would like it to keep Heal out of it :p

Thats all, thank you for reading, or just watching the topic :p


Now for ruin

Posted September 13, 2008. By Lauri

Again, a small update concerning Rohan..

Militia, and Archers are done...
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Yes, you can see that I've been a little bit of lazy, but that doesn't really bother me at all ^_^
I'd just like to get most of Rohan done, so that perhaps another beta can be along shortly :p

You know what this means?
In about two weeks, I've done 2\3 of the main men of Rohan :p
I've started on the Captain, and the Ram shouldn't be to big a job..
The only thing that will require me at my best, is the Royal Guard :grin: And after that, the Royal Guard hero shouldn't be much of a problem ^_^

When their all done, I'm only missing a hero, and two units, then Rohan is done :p Or, at least as far as I've planned...
Remember, if you want a unit you'd like to see in this list, don't forget to tell me :)
That's all, have a nice weekend ;)


A legion of the South...

Posted June 16, 2008. By Lauri

Hey all, long time, no update..

So this time, it's an update.. Not much of an update, and you can say that I am a lazy bum when you see the pics I've got, but right now, I won't go too much into detail on things that cares me less than other things.. Meaning that alot of skins for similiar units (ie, Pelargir spearman, swordsman and archer would all use the same skin, just different arms :p No, I don't have any Pelargir unit, just an example :p)

Anyways, off for show
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And I've also gotten the standard set of the Arnor men I showed earlier..
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I might change a few things to make the archer less armored, but not right now.. Keep an eye out for Captains and Banner Carriers :p

Anyways, I hope you like it..


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