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The Southrons

Posted February 17, 2011. By Lauri

Another day, another update,
this time, Haradrim Buildings;

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The main citadel for Haradrim Castles. I wanted a big boomer for this one, and I got one!
The toughest and most durable citadels of all factions.

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The stables, inspired heavily by the arabic stables in AoE2.
Rendering in Max, I can't get to show alphas, but this is how the fence looks in-game.

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And at last, the watchtower.. This is the weakest structure Harad has, being the only one that is entirely wooden.
Ironically, it's just for defence.


And I've also got some in-game screenshots of the various buildings, including some that I haven't rendered.
NOTE; The camp-floor are yet to be replaced, and there won't be a Darkness spell in-game. And of course, there will be a visible archer when I sort out that bug on the Watchtower!

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Being an efficient son of a bitch, all are complete with destruction, buildup and idle animations!
What does this mean? Well, for starters, it means that Harad has, in theory, only 3 buildings left before all their structures are done!
When taken into account that there was 8 only a month ago, that's pretty good progress!

Logging you out, Shepard.

| 6 Comments |

The Update after Christmas

Posted December 26, 2010. By Lauri

Hey all, and a late Meriadoc Brandybuck to you all! :p

I hope you all enjoyed the last few days and spent them with loved ones, and not on a 11-hour flight like one of my brothers :p Today I've got a small update for you.
As some of you might already know, I've recently been involved in a new project, The Peloponnesian Wars. That mod is for BFME2, and I enjoy working on that.
That does not mean however, that I have left T4A for the kath hounds, by no means!

Today I've been working, or rather, re-working on Morgon, the Captain of the Citadel Guards. The reason for this is simple: I am getting rid of the Captain unit for the various factions. They have no purpose in the mod in reality, even though they are Captains. I just don't think they fit as a single unit in the fighting. They are not that strong or unique, and I believe that heroes will be enough to keep the armies going. Because I liked the concept of the Gondor Captains however, I decided to add more of them into Morgon, who himself is a Captain.

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As you'll notice, he has a Sword-n-Shield\Bow toggle, something that I've wanted since I saw the animations cahik made for Einar, the fictional captain of Esgaroth (or Dale?) in RA back in the days.

That was all I had planned for today, when I remembered about a certain Archery Range I had made not too long ago. I was certain I had showed it before, but seeing through the forums and ModDB I didn't find it. So here it is;
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I was actually quite pleased with that, and hope you'll be too. The reason I like it so much is probably because it reminds me of the Mediterrean\Arab culture's Archery Range in AoE2, one of my favorite games of all time! I'll leave it to you to figure out yourselves what models are tied to which rank :)

That's all for this time, you'll have to wait 'till next your for another update!
Cheers

| 6 Comments |

Small haradrim update

Posted August 1, 2010. By Lauri

Okay, so I've got a small update for you.

The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game.
I've yet to add diversity to any of the Haradrim units, and for now they will all be the same.
Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my
motivation on trying to make good looking haradrim skins, which I simply can't!

Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them
a long time ago. I even remember that he wanted to redo them 'cause he meant they were so
outdated and ugly. Using the same reason as above, they'll do fine.

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I've also checked and see abit on the tech tree for the different faction and came to the conclusion:
Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan
and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having
5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5..
I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being
the only possible exception to that rule.

Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor
to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the
spell useless. I might look more into the spells and redo them, but since most are basic units,
they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor,
go ahead! I'd love to hear 'em!

So stay tuned for the next update, when I'll hopefully have some more renders and screenshots
for you, but also an updated tech tree..

| 6 Comments |

Catapult

Posted November 26, 2008. By Lauri

Hey all

I've only got a small pic for you today, and well... It's not final product, as you'll easily see on the catapult itself, but it's all you'll get in the next beta :p

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On another hand, I've been lack motivation for a few weeks now, but that doesn't mean no beta for Christmas ;)
It's just, gonna lack a few things that I wanted to have in the beta... But now atleast Gondor and Rhun should be as complete as I can get them, and much more improved since the last beta.. And of course, Rohan's gotten quite a few new things :grin:
Uhm, no I haven't decided on the last tier one power for Rhun, so that's lacking.. :sad:

Well, that's it... After the beta I'll be taking trying to take a break... It will most likely fail, and I'll still be here every day, but not mod.. :sad: I do hope that I either get more motivation to work after a successful break, or just leave this place for good... only time will tell, but I've had a great time here though :)

| 37 Comments |

A spear day, a red day..

Posted October 25, 2008. By Lauri

Hey all, it's the 5th update of Rohan in a row...
You could call me busy, or you could call me lazy, I'd go for both ;)

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Those are the latest additions to the mod :D
That means, that there's really little left to do for Rohan to complete it, and that there's hope for another release before Christmas :D
Which I really hope will happen, because last release was only because I was tired of modding, and I'm not that now :wink_new:

This also means that I'm finally done with reusing everything about Rohan... :p After I created the Rohirrim, I've been sampling so much of their skins, that many of the newest things are pure lack-of-making-to-uniques... Some are though, but not all :)

Anyways, that's it for this update :D I had planned to have a couple of anims with it, but I never got around doing those :D

| 12 Comments |

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