The Great Gate of Minas Anor lay broken
Posted November 9, 2012. By Lauri
I don't have a particular big update today, but here goes.
Veterans of Minas Anor
When the Great Gate of Minas Anor lay broken before the Host of Khôragan and the lower levels of the city burned, King Eldaravir realized the futility of further defending his City, and ordered the Captains to gather the remaining citizens and defenders of Minas Anor so that they could collectively escape across the passes of Mount Mindolluin towards the vales of Lossarnach and into Lebennin. Now, these Veterans of Minas Anor make their stand on the west bank of the Celos river, refusing to allow the land of Lebennin to fall like Minas Anor did.
They are the basic spearmen unit of Gondor. You can find other pretty nice descriptions of units by Matias here.
"The shite's blue!" you say? Well yes. I've overhauled Gondor so that pretty much all units now apply for Housecolour. And the great thing about it is that all of them look great in many variations! Even pink!
And for all, behold the beauty of Matias' awesome Rhûn buildings; In-game!
Hope you enjoyed some in-game screenshots for a change!
That's it, take care!
11 Comments |
Posted February 17, 2011. By Lauri
Another day, another update,
this time, Haradrim Buildings;
The main citadel for Haradrim Castles. I wanted a big boomer for this one, and I got one!
The toughest and most durable citadels of all factions.
The stables, inspired heavily by the arabic stables in AoE2.
Rendering in Max, I can't get to show alphas, but this is how the fence looks in-game.
And at last, the watchtower.. This is the weakest structure Harad has, being the only one that is entirely wooden.
Ironically, it's just for defence.
And I've also got some in-game screenshots of the various buildings, including some that I haven't rendered.
NOTE; The camp-floor are yet to be replaced, and there won't be a Darkness spell in-game. And of course, there will be a visible archer when I sort out that bug on the Watchtower!
Being an efficient son of a bitch, all are complete with destruction, buildup and idle animations!
What does this mean? Well, for starters, it means that Harad has, in theory, only 3 buildings left before all their structures are done!
When taken into account that there was 8 only a month ago, that's pretty good progress!
Logging you out, Shepard.
6 Comments |
Small haradrim update
Posted August 1, 2010. By Lauri
Okay, so I've got a small update for you.
The Cavalry Raiders are "done" in the regard that they're bound to a skeleton and work in-game.
I've yet to add diversity to any of the Haradrim units, and for now they will all be the same.
Reason for this is that I'd rather have a Harad faction mostly up and running, than to waste my
motivation on trying to make good looking haradrim skins, which I simply can't!
Second units is the Hasharii.. They've been in the mod's asset for a long time, as Matias created them
a long time ago. I even remember that he wanted to redo them 'cause he meant they were so
outdated and ugly. Using the same reason as above, they'll do fine.
I've also checked and see abit on the tech tree for the different faction and came to the conclusion:
Balace isn't there. Simple as that. Gondor and Harad has 4 elite or semi-elite units, while Rohan
and Rhûn has the more appropriate amount of 1. There's also other weird stuff, like having
5 different melee infantry for Gondor.. I mean, how many do they really need? Not 5..
I'm only satisfied with Rohan's at the moment, so the other factions will change, Rhûn being
the only possible exception to that rule.
Also I'm having troubles with the spells that allows the forces of Kingdom of Rohan and Gondor
to be buildt. Basically, you don't need to purchase the spell to be able to build them, making the
spell useless. I might look more into the spells and redo them, but since most are basic units,
they come to late in the game.. So anyone who want's to suggest new spells for Rohan and Gondor,
go ahead! I'd love to hear 'em!
So stay tuned for the next update, when I'll hopefully have some more renders and screenshots
for you, but also an updated tech tree..
6 Comments |
New beta released!
Posted December 19, 2008. By Lauri
It's time for a new beta for you all!
This time around, much has been done to the mod... In addition to Gondor, Rhun are considered done, which means you can do head on battles with two complete factions! For the record, I'd say that Rohan is above 60%, if not 70%! A couple of heroes and a single unit missing, that's all... Means it's playable, but lacks heroes to lead them.. but spam units and that shouldn't be a problem
Go here to access the download page, or click here for a direct download.
I hope you'll enjoy the beta, and I really hope you won't forget two important things about it;
Report bugs here
Suggest suggestions here
And of course, if for some reason you can't get it to work, simply post in this thread, and I'll help you as good as I can
Anyways, that's it folks! Again, I hope you enjoy it, as it's my Christmas present to you all, even if you don't celebrate!
29 Comments |
Posted November 26, 2008. By Lauri
I've only got a small pic for you today, and well... It's not final product, as you'll easily see on the catapult itself, but it's all you'll get in the next beta
On another hand, I've been lack motivation for a few weeks now, but that doesn't mean no beta for Christmas
It's just, gonna lack a few things that I wanted to have in the beta... But now atleast Gondor and Rhun should be as complete as I can get them, and much more improved since the last beta.. And of course, Rohan's gotten quite a few new things
Uhm, no I haven't decided on the last tier one power for Rhun, so that's lacking..
Well, that's it... After the beta I'll be taking trying to take a break... It will most likely fail, and I'll still be here every day, but not mod.. I do hope that I either get more motivation to work after a successful break, or just leave this place for good... only time will tell, but I've had a great time here though
37 Comments |