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Sorry guys, and girls, this is still in progress.
Easterlings are a terrifying foe. Against cavalry, they have
no mercy. Their weakness comes in price. Everything is expensive. But
when you have a whole army, fully upgraded, only thing stopping you, is
an equal force. They focus on infantry, and when seiging cities, like Minas
Tirith, catapults are their weapon.
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Khôragan
Khôragan, the new leader of Rhûn. He has not been in many battles, but he is among the greatest fighters in the Fourth Age.
Special Power:
- Level 1: Leadership (+50% Armor, 500% Experience and resistance to Fear to nearby units, passive)
- Level 1: Mount
- Level 3: Corrupt enemy (makes enemies within a radius
fight for you for a limited time)
- Level 5: Corrupted Minds (summons three Elite of Khôragan)
- Level 7: Necromancy (sends a green fireball that damages target, and scares other)
- Level 10: Might of the Sorcerer (kills any enemy)
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King Brûdhan
Brûdhan, the new king of Rhûn.
His skills with his twin blades are devastating, swift and deadly to his enemies. He answers only to his master, Khôragan.
Special Power:
- Level 2: Master of Blades (+20% Speed, +50% Attack for a short period)
- Level 3: Mount
- Level 5: Leadership (Resist fear, +70% Attack
to nearby units)
- Level 6: Loyal Servant (gives targeted units experience)
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Sâmeel
Sâmeel is a skilled bowman.
He's been with his bow all his life, and he has the ability
to hide in woods, because his armor is unique.
- Level 1: Toggle Bow\Sword
- Level 1: Dark Arrow (arrow with a poisonous damage)
- Level 4: Shadow of the East (Hides himself for 30
seconds)
- Level 6: Leadership (+15% Range to archers)
- Level 8: Train Archers (grants targeted archers experience)
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Gurthgûl
Gurthgûl was the first captain of Gondor to fall under the necromancy of Khôragan. He is the strongest of all the wraiths.
- Level 1: Toggle Weapon (toggles between one sword, high damage, and two swords, Area of Effect)
- Level 5: Corrupted Minds (summons three Elite of Khôragan)
- Level 10: Touch of Death (destroys surrounding enemies, like Word of Power)
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Rhûn Captain
The Captains of Rhûn has many uses, but they specialize in boosting their troops. They use their great strength against their enemies too. |
Special: Only 3 captains allowed at a time.
- Leadership (+20% Armor, +50% Experience)
- Hatred (+100% Attack to nearby units)
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Spearmen of Rhûn
These are Rhûn's basic infantry. They wield only a shield and a spear, and they consist mainly of men not willingly joined. |
Upgrades - Forge Blades, Banner Carrier |
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Easterling Swordsmen
They represent the better part of the military of Rhûn. They wield a shield and a sword, and they can be upgraded. |
Upgrades - Forge Blades, Heavy Armor, Banner Carrier |
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Easterling Pikemen
These are Rhûn's Anti-Cavalry. They slaughter cavalry units
anytime, anywhere, but they also do good against infantry. |
Upgrades - Forge Blades, Heavy Armor, Banner Carrier |
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Easterling Archers
These are Rhûn's archers. They can kill, but are vulnerable
to melee units. Should always be protected by melee
units.. |
Upgrades - Fire Arrows, Heavy Armor, Banner Carrier |
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The Hastrûth of Rhûn
These are Rhûn's elite unit. They come with axes in large sizes, making them ideal in close combat, and very powerful. |
Upgrades - Banner Carrier |
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Easterling Cavalry
These are Rhûn's standard cavalry. They are heavily armed, and
slower than most mounted forces of the world. |
Upgrades - Forge Blades, Heavy Armor, Banner Carrier |
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Easterling Mounted Archers
The mounted archers of Rhûn are slow. They are faster than unmounted ones, and cannot be crushed by other cavalry. |
Upgrades - Fire Arrows, Banner Carrier |
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Easterling Catapult
They make Rhûn's siege machines. They cause much damage to
the enemy, and they can take alot of damage, but are slow in return. |
Upgrades - None |
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Men of Darkness (1)
Targeted units gains a boost for a limited time. |
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??? (1)
??? |
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Allies of the South (3)
Summons allies of Harad. |
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Slay them all (4)
Gains resources for killing enemies, passive. |
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Host of Khand (3)
Summons Variags of Khand. |
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Necromancer's Mist (6)
Slows down enemy units in selected area. |
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Eastern Allies (5)
Summons allies of the Far East. |
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??? (10)
??? |

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