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T4A 0.8 is released

Posted October 16, 2022. By Lauri

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Version 0.8 of The 4th Age is released, over a decade since the previous release. You can find the download link here.

 

Please enjoy, and if possible, please give feedback and suggestions, as it really helps out! Easiest to do on our Discord server, but you can also use these forums.

 

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Knights of a golden ship and a silver swan

Posted August 7, 2012. By Lauri

Hey everyone!

Now it's over a year since the last update, and it's been over 5 years since I started on this mod(!).
What have I got today? Remakes... Yes, damn the self criticism.. I wanted to improve those who bears the token of a golden ship and a silver swan..

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Eranoth, the Prince of Dol Amroth, has been redone. He wears a cape, a sword and no helmet to distinguish himself from his knights.

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And of course his Knights of Dol Amroth has been redone to fit. No, they don't come dismounted. They have been assigned to the be only cavalry unit that Gondor has, as I have been doing some pre-balance work, trying to settle the factions with a decent amount of unit types that resemble their overall theme. This means that Gondor will have infantry as their main focus again, while Rohan will be more cavalry oriented and less about infantry than they are now. Same applies for Harad and Rhun and their themes. If you visit the site, you'll see an outdated category of how it used to be.

That is all, if there's anything you wonder let me know!

Keep your eye on the horizon, I've heard reports of Haradrim gathering an army in the South...

| 13 Comments |

The Normandy Reborn

Posted May 24, 2011. By Lauri

So, what'd we got?
Work has been slow lately, and for that I apologise. I had a thought, and planned out a doable "remake" of Gondor's units. Why? Here is my reason;

The mod's story. Gondor has been invaded by forces of Rhûn, and Minas Tirith lies in ruins. King Eldaravir flees before all hope is lost. They make a new capital in Dol Amroth. Now, it only makes sense that the
biggest part of the army will come from the fiefdoms of Gondor, so that is exactly what I have done with the units list of Gondor:
I've redone it. Most changes are purely cosmetic, but you can watch the new list here.

Here are some renders of the new units of Gondor.
First, the Swordsmen of Lamedon; second, the Bowmen of Blackroot Vale; and third, the Riders of Pinnath Gelin
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Secondly, I've made some progress on Harad as well.
The Haradrim Siege Ladder. Now, I'll explain something about it. I wanted a rope ladder from the start, to have a unique one (I did get the idea from RA though). Now, this man carrying the ladder, is carrying a HUGE ladder compared to himself and everyone else. It looks ridiculous, it truly does. It looks very unbelievable. But in the end, it's all I bother to do. And I think it acctually looks good in-game, even if the ladders a little oversized. Okay, it's BIG compared to him, especially on the render! I don't give a frak, because I can't get hung up on petty details on every godsdamn thing.
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Lastly, I have in-game screenies. I thought I had 8, but it turns out 4 of them was from the last batch, that I didn't know I had out, so you'll only get 4.
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You can enter the site from my signature. That'll be all, dismissed.
Reference for cookie!

| 4 Comments |

Techtree updated

Posted August 8, 2010. By Lauri

Hey all, pardon the wall of text. It's about the changes in the techtree, so if you don't care, the sweets are at the bottom. If you care, but don't want reasons, just go to the site to see it. Thanks :)

So I come to you know with the updated techtree. The reason for this is because I've never thought about balance before, and just wanted cool stuff. Cool stuff is, without a doubt, cool, but cooler yet when they've got a purpose ;)
So now I've gotten around updating the techtree, by mostly removing units acctually. Rhûn is the only faction that made it though without a scratch, so to speak. The rest had units removed, and altered purposes. I will give each and everyone a reason to why I removed them, hopefully some of you will be sorry to see some of these units go:

So, let's take Rohan first. The only unit they got removed was the Knights of the Eastfold. The reason for this was because they're practically a duplicate of the regular Rohirrim. I really wanted to give Rohan some diversity when it comes to cavalry, but don't see many options. They're basically a horse based faction, with spam of Rohirrim Cavalry and Rohirrim Horse Archers ;) The Royal Guards are currently an Elite Infantry horde. Why there's both a mounted and unmounted one in the render for them is because the King Eothain is able to summon two battalions of Mounted Royal Guards. I am considering switching this a bit, so that Mounted Royal Guards are the Elite Cavalry unit of Rohan, and the Infantry could only be summoned by Eothain. This would give Rohan a more horse based faction apperance, and lessen infantry while gaining cavalry. At the moment, they've got 2 cavalry and 5 infantry! I'm also considering removing the Spearmen of the Westfold, since Royal Guards are better at their job, and Eastfold lost it's unit. I don't like to play favorites, so we'll see..

Harad lost the Desert Spearmen, Serpent Guard, Half-Trolls and their leader. The spearmen went because they're a fodder duplicate of Rhûn's spearmen, and I don't really like spam fodder units. Serpent Guard went because of Harad's excessive Elite units. Either the Serpent Raiders went, or the Serpent Guard. I think they should have an elite Cavalry given their vast land area ;) They had 4 elites, they've now got 1. Last are the Half-Trolls. I didn't really know anything about them, 'cept for their White eyes and red tounges. And I don't really have any neat ideas for them, so, they aren't in anymore. They'll manage fine without, and I'm already pushing my luck with the Evil Dwarves for Rhûn ;) Don't want to do something drastic here aswell. They're leader is also thus gone ;)

Gondor... heh, where to start? There's been a giant change here. First of, the Swordsmen have been replaced by the Men of Anfalas, which have basically replaced them. The Men of Lossarnach and Men-at-Arms of Dol Amroth have been completely removed, due to their "I'm a duplicate with an axe, and here's my duplicate friend with a two-handed sword" attitude, and last there's been a change with the two Guard units. They Fountain Guard have been removed completely, reason which I'll present to you in a quote:

would have remained at their posts even if Minas Tirith burned all around them

True to the story of the mod, Minas Tirith burned all around them. So they are completely removed, and the only possibility for them in-game are through King Eldaravir's summon power, which in I haven't decided yet, and if it ever get's to it (likelyhood = 1%) a campaign. The Citadel Guards have also changed from the Bow\Sword toggle unit, to basically replace the Fountain Guard role.
This lowers the Elite units of Gondor from 4 to 2. I no longer see the Ranger as en Elite unit, but rather very good archers with stealth abilities. If you can use them good, set up ambushes and the likes, they'll feel like an Elite, but I mostly use Attack Move so I can't ;)
As a last note, I'm considering if I want to replace the Archers of Minas Anor with Archers of the Blackroot\Morthond Vale or whatever. That would only be a visual change however ;) That would give Gondor the meaning of really being Gondor, and not Minas Anor with friends :p
Also, the Men of Lossarnach and Men-at-Arms of Dol Amroth may appear if I decide to swap Refugees of Rhovanion with Summon the Fiefdom or something.. Since Rohan's already got the Rhovanion one ;)

Okay, so to sum it up. I hope some are dissapointed to see some units go, 'cause if not they wouldn't really have been wanted in the first place :p
And here are some new screens of an updated and\or changed Man of Anfalas and Citadel Guard. Yes, that is a Heavy Armor skin I've made for the men of Anfalas ;)
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Last but not least, I've got some in-game screenshots with working Housecolor. These screens are examples of one of the units in the game that works, because far from all do ;) Please go here to vote on the issues of having them or not :)
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And also a "close up" of a improved Royal Guards. What can I say, Kwen inspired me to fix the helmet at least :p
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Again, please VOTE on my poll about having Housecolour on or not. It's alot of work, and I don't want to do it if nobody wants it. Thanks, and that's all for this time!

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T4A Reborn

Posted July 23, 2010. By Lauri

Hey all

With this news post I am now officially back on track with the mod. It's been over a year since last time I touched it, if I remember correct. I don't know if I'll be able to complete the mod before I again lose the motivation to get it done, but I do know that I will release another BETA with a finished Rohan faction, before I eventually stop. You can count on that.

Currently I don't feel like stopping though, and I've now finally gotten around to make stuff!
Some of you may already have noticed this before, but here goes again:

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As you can tell, this is the Rohan Royal Guards, with their captain Éoelm. During my last year I seemed to have lost alot of my web-templates, meaning the templates I used for the renders and stuff like that, so I've taken a new approach, which I find better, and you'll also be able to spot what's new and what's old.

I've also got an animation for the Royal Guards, which is what some of you might've seen before:
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Lastly, in-game screenshots:
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There's a couple of more screens here, check below the T4A Reborn mark. Bear in mind that from now on I won't add fancy markers for seperate dates, instead I'll just pile them up below the T4A Reborn marker, of course with a space so you can more easily see what's old and what's new.

So, in case you want to visit the site, please check out Rohan's section now, as there's a nice little detail there that wasn't there last time you checked. What's that, you ask? Well, if my calculations are correct, which they are, there's only one picture missing on there. Yeah, Rohan's only missing one hero and it's done! That doesn't mean there'll be another BETA out when he's done, as I'd like to get as much of Harad done as possible before that time comes..
That's all for this time, do stay tuned!

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